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Home/ Questions/Q 6365669
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:19:20+00:00 2026-05-25T00:19:20+00:00

I’m using native code and I have a buffer of pixels (i.e int* buffer).

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I’m using native code and I have a buffer of pixels (i.e int* buffer). I want to create a android.util.Bitmap instance from the buffer with a specific width, height.

Currently, I return the buffer to Java and using android.graphics.Bitmap.createBitmap() to create a Bitmap instance. But it seems to be not efficient and it throws OutOfMemoryException in my phone (less resources), but work in tablet (more resources).

My question is: How can I create a Bitmap instance in the native way (i.e. create such instance in C and return as a Bitmap in Java using JNI interface)?

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:19:20+00:00Added an answer on May 25, 2026 at 12:19 am

    How large is the bitmap? if it throws OOM in Java, any attempt to pass it back from C would probably do the same – it will still need to consume Java memory. Consider a bitmap format that takes less space per pixel – say, RGB_565, or ARGB_4444.

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