I’m using .NET framework (tried 3.5 & 4.0) to load a .TIFF file and save it as .PNG.
I expect two subsequent calls to the Save() method (using the same TIFF file) to produce the same PNG file. The produced files are, however, ‘sometimes’ different.
The C# code below shows the problem:
Image sourceToConvert = Bitmap.FromFile("c:\\tmp\\F1.tif");
sourceToConvert.Save("c:\\tmp\\F1_gen.png", ImageFormat.Png);
for (int i = 0; i < 100; i++)
{
sourceToConvert = Bitmap.FromFile("c:\\tmp\\F1.tif");
sourceToConvert.Save("c:\\tmp\\F1_regen.png", ImageFormat.Png);
if (!CompareFileBytes("c:\\tmp\\F1_gen.png", "c:\\tmp\\F1_regen.png"))
MessageBox.Show("Diff" + i);
}
This will display ‘Diff’ at iteration 8, 32, 33, 73 114, 155, 196 on Windows 64, while it does not display any errors on 32 bit machines.
(I use x86 target; with x64 target, it is worse: diff at iteration 12, 13, 14, 15, …)
Is there a way to get a reproducible result from Save()?
A sample image can be found on this FTP site
I can’t explain why this is happening, but it appears that non-deterministic finalization of the
Imageobjects on the finalizer thread is affecting the encoding of images on the main thread. (ImageimplementsIDisposable, so you should callDisposeon it to deterministically clean it up when you’re finished using it; otherwise, it will be finalized at an arbitrary time in the future.)If I change your example code to the following, I get the same results from every call to
Save:Note that I did find one further oddity: when running a 32-bit (x86) build on Windows 7 SP1 x64, the first two calls to
Savereturned different results, then every subsequent call toSaveproduced the same output as the second call. In order to make the test pass, I had to repeat the first two lines (before the loop) to force two saves before performing the equality checks.