I’m using Node.js to build an event based game server (to a flash client). But, I’m having trouble finding examples of how I should architect this message passing.
To simplify things, I was thinking in using a json:
{signature: 'event_name', { /* event data /*} }
So I can easily write to socket using any serialization library. Is it a good idea? Please point me to articles, tutorials or books if you think I don’t know what I’m doing at all (which I think is the case)
I would use AMF. There is a pure javascript version of it: http://www.jamesward.com/2010/07/07/amf-js-a-pure-javascript-amf-implementation/