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Home/ Questions/Q 6595363
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T17:55:51+00:00 2026-05-25T17:55:51+00:00

I’m using PInvoke in C#, trying to read tooltips visible in a window with

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I’m using PInvoke in C#, trying to read tooltips visible in a window with a known handler, but the apps who’s windows I try to inspect in this manner crash with memory access violation errors, or simply don’t reveal the tooltip text in the lpszText TOOLINFO member.

I’m calling EnumWindows with a callback and then sending a message to the tooltip window in that function:

public delegate bool CallBackPtr(IntPtr hwnd, IntPtr lParam);

static void Main(string[] args)
{
  callBackPtr = new CallBackPtr(Report);

  IntPtr hWnd = WindowFromPoint(<mouse coordinates point>);

  if (hWnd != IntPtr.Zero)
  {
        Console.Out.WriteLine("Window with handle " + hWnd +
                              " and class name " +
                              getWindowClassName(hWnd));

        EnumWindows(callBackPtr, hWnd);

        Console.Out.WriteLine();
  }


  public static bool Report(IntPtr hWnd, IntPtr lParam)
  {
        String windowClassName = getWindowClassName(hWnd);

        if (windowClassName.Contains("tool") &&
             GetParent(hWnd) == lParam)
        {
            string szToolText = new string(' ', 250);

            TOOLINFO ti = new TOOLINFO();
            ti.cbSize = Marshal.SizeOf(typeof(TOOLINFO));
            ti.hwnd = GetParent(hWnd);
            ti.uId = hWnd;
            ti.lpszText = szToolText;

            SendMessage(hWnd, TTM_GETTEXT, (IntPtr)250, ref ti);

            Console.WriteLine("Child window handle is " + hWnd + " and class name " + getWindowClassName(hWnd) + " and value " + ti.lpszText);
        }

        return true;
    }

Here’s how I defined the TOOLINFO structure:

[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
    private int _Left;
    private int _Top;
    private int _Right;
    private int _Bottom;
}


struct TOOLINFO
{
    public int cbSize;
    public int uFlags;
    public IntPtr hwnd;
    public IntPtr uId;
    public RECT rect;
    public IntPtr hinst;

    [MarshalAs(UnmanagedType.LPTStr)]
    public string lpszText;

    public IntPtr lParam;
}

the TTM_GETTEXT value

private static UInt32 WM_USER = 0x0400;
private static UInt32 TTM_GETTEXT = (WM_USER + 56);

and the SendMessage overload

[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, ref TOOLINFO lParam);

So, is there any obvious error that I’m missing in my code, what should I change so that this situation is resolved?

Edit: Here is the whole code, so you could test.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T17:55:52+00:00Added an answer on May 25, 2026 at 5:55 pm

    I ended up using UI Automation, as Raymond suggested. AutomationElement, who’s Name property value contains the text in case of tooltips, proved to be exactly what the code required. I’m cycling through all the Desktop’s child windows, where all the tooltips reside and I only display those that belong to the process that owns the window under the mouse:

        public static bool Report(IntPtr hWnd, IntPtr lParam)
        {
            if (getWindowClassName(hWnd).Contains("tool"))
            {
                AutomationElement element = AutomationElement.FromHandle(hWnd);
                string value = element.Current.Name;
    
                if (value.Length > 0)
                {
                    uint currentWindowProcessId = 0;
                    GetWindowThreadProcessId(currentWindowHWnd, out currentWindowProcessId);
    
                    if (element.Current.ProcessId == currentWindowProcessId)
                        Console.WriteLine(value);
                }
            }
    
            return true;
        }
    
    
        static void Main(string[] args)
        {
            callBackPtr = new CallBackPtr(Report);
    
            do
            {
                System.Drawing.Point mouse = System.Windows.Forms.Cursor.Position; // use Windows forms mouse code instead of WPF
    
                currentWindowHWnd = WindowFromPoint(mouse);
                if (currentWindowHWnd != IntPtr.Zero)
                    EnumChildWindows((IntPtr)0, callBackPtr, (IntPtr)0);
    
                Thread.Sleep(1000);
            }
            while (true);
        }
    
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