Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 994109
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T06:31:46+00:00 2026-05-16T06:31:46+00:00

I’m using point sprites in PyOpenGL with numpy and glDrawArrays. So I have two

  • 0

I’m using point sprites in PyOpenGL with numpy and glDrawArrays. So I have two arrays, one for the points and one for the vectors.

        r = lambda: random.random()        
        self.pts = numpy.zeros((2000,2), dtype=numpy.uint16)
        for pt in self.pts:
            pt[0] = 300*r()
            pt[1] = 200*r()

        self.vectors = numpy.zeros((2000,2), dtype=numpy.uint16)
        for vec in self.vectors:
            vec[0] = 3*r()
            vec[1] = 3*r()

Now I need to update the position and vector arrays based on collision with the screen borders. So for example

if pt[0][0]-width < 0: pt[0][0] = width; vec[0][0] *= -1

In the end I must have a 2000×2 arrays of pts on the screen to feed to opengl.

EDIT – Current solution to keeping points inside a bounding box (0,0,width,height)

points [:,0][points[:,0] > width] = width
vectors[:,0][points[:,0] > width] *= -1
points [:,0][points[:,0] < 0] = 0
vectors[:,0][points[:,0] < 0] *= -1
points [:,1][points[:,1] > height] = height
vectors[:,1][points[:,1] > height] *= -1
points [:,1][points[:,1] < 0] = 0
vectors[:,1][points[:,1] < 0] *= -1
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T06:31:47+00:00Added an answer on May 16, 2026 at 6:31 am

    If I understand your question, you want to do something like this:
    (Trying to illustrate a few different methods here)

    import numpy as np
    
    numpoints, numdimensions = 2000, 2
    
    # Generate random points
    points = np.random.random((numpoints, numdimensions))
    points[:,0] *= 300
    points[:,1] *= 200
    points = points.astype(np.int16)
    
    # Generate random vectors
    vectors = np.random.randint(-3, 3, size=(numpoints, numdimensions)).astype(np.int16)
    
    # Update points and vectors where point x-coords are > width 
    points[:,0][points[:,0] > width] = width
    vectors[:,0][points[:,0] > width] = -1
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I am reading a book about Javascript and jQuery and using one of the
I have thousands of HTML files to process using Groovy/Java and I need to
I'm making a simple page using Google Maps API 3. My first. One marker
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
That's pretty much it. I'm using Nokogiri to scrape a web page what has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I have a jquery bug and I've been looking for hours now, I can't

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.