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Home/ Questions/Q 7824789
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T08:43:03+00:00 2026-06-02T08:43:03+00:00

I’m using Qualcomm’s AR SDK to track an object. I have the following functions

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I’m using Qualcomm’s AR SDK to track an object.
I have the following functions available:

https://ar.qualcomm.at/qdevnet/api (specifically look at “Namespace List->QCAR::Tool”).

I can get the tracked item’s modelview matrix by using the convertPose2GLMatrix (const Matrix34F &pose) function, as I get a pose matrix for each tracked item.

My goal – to determine the marker’s location in “the real world”. You can assume my camera will be stationary.

I have read numerous articles online, and my general understanding is this:
I need to pick a modelview matrix from where I choose the axis’ 0,0,0 point to be (i.e. – copy the matrix I get for that point).
I then need to transpose that matrix. Then, each model view matrix I extract should be multiplied by that matrix and then by an (x,y,z,1) vector, to obtain the coordinates (ignoring the 4th item).

Am I correct? Is this the way to go? And if not – what is?

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  1. Editorial Team
    Editorial Team
    2026-06-02T08:43:05+00:00Added an answer on June 2, 2026 at 8:43 am

    I like to think of ortho matrices as moving from one coordinate space to another, so what you suggest is correct, yet I would do it the other way around:

    1.) Use a reference coordinate system S relative to your camera (i.e. just one of your matrices determined by the pose estimation)
    2.) For each pose estimation T calculate the following:

    W = S * T^-1 = S * transpose(T)

    3.) From matrix W pick the 4 column, as your world position.

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