Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7408423
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T05:54:50+00:00 2026-05-29T05:54:50+00:00

I’m using scaling and transforming my graphics object when painting a custom control, in

  • 0

I’m using scaling and transforming my graphics object when painting a custom control, in order to apply zooming and scrolling. I use the following:

            Matrix mx = new Matrix();
            mx.Scale(mZoomFactor, mZoomFactor);
            mx.Translate(-clip.X + mGraphicsOffsetx, -clip.Y + mGraphicsOffsety);

            e.Graphics.Clip = new Region(this.Bounds);
            e.Graphics.Transform = mx;

Then when I paint my strings using:

Graphics g = ...
g.DrawString(...)

The scalling and transforming is correctly applied to the strings, they are zoomed out and in and so on.

However if I use the following to paint my strings:

TextRenderer.DrawText(...)

The text is not correctly scaled and transformed.

Do you know how to apply this concepts to the TextRenderer?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T05:54:50+00:00Added an answer on May 29, 2026 at 5:54 am

    The comments above are accurate–TextRenderer.DrawText, being GDI, has limited support for coordinate transformation given its resolution dependence. As you’ve noticed, coordinate translation is supported but scaling is not (and neither is coordinate rotation).

    The solution we’ve used (and the only resource I’ve been able to find on the internet) is to manually scale the Font and Rectangle objects to reflect the scaling applied by Matrix.Scale(float, float) in conjunction with Graphics.Transform:

        private Font GetScaledFont(Graphics g, Font f, float scale)
        {
            return new Font(f.FontFamily,
                            f.SizeInPoints * scale,
                            f.Style,
                            GraphicsUnit.Point,
                            f.GdiCharSet,
                            f.GdiVerticalFont);
        }
    
        private Rectangle GetScaledRect(Graphics g, Rectangle r, float scale)
        {
            return new Rectangle((int)Math.Ceiling(r.X * scale),
                                (int)Math.Ceiling(r.Y * scale),
                                (int)Math.Ceiling(r.Width * scale),
                                (int)Math.Ceiling(r.Height * scale));
        }
    

    Here is the entire test form:

    public partial class Form1 : Form
    {
        private PictureBox box = new PictureBox();
    
        public Form1()
        {
            InitializeComponent();
            this.Load += new EventHandler(Form1_Load);
        }
    
        public void Form1_Load(object sender, EventArgs e)
        {
            box.Dock = DockStyle.Fill;
            box.BackColor = Color.White;
    
            box.Paint += new PaintEventHandler(DrawTest);
            this.Controls.Add(box);
        }
    
        public void DrawTest(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;
    
            string text = "Test Text";
            float scale = 1.5F;
            float translate = 200F;
    
            var flags = TextFormatFlags.PreserveGraphicsClipping | TextFormatFlags.PreserveGraphicsTranslateTransform;
    
            var mx = new Matrix();
            mx.Scale(scale, scale);
            mx.Translate(translate, translate);
    
            g.Clip = new Region(Bounds);
            g.Transform = mx;
    
            Size rendererPSize = Bounds.Size;
            Font f = GetScaledFont(g, new Font("Arial", 12), scale);
            Size rendererRSize = TextRenderer.MeasureText(g, text, f, rendererPSize, flags);
    
            Rectangle rendererRect = new Rectangle(0, 0, rendererRSize.Width, rendererRSize.Height);
            Rectangle r = GetScaledRect(g, rendererRect, scale);
    
            TextRenderer.DrawText(g, text, f, realRect, Color.Black, flags);
        }
    
        private Font GetScaledFont(Graphics g, Font f, float scale)
        {
            return new Font(f.FontFamily,
                            f.SizeInPoints * scale,
                            f.Style,
                            GraphicsUnit.Point,
                            f.GdiCharSet,
                            f.GdiVerticalFont);
        }
    
        private Rectangle GetScaledRect(Graphics g, Rectangle r, float scale)
        {
            return new Rectangle((int)Math.Ceiling(r.X * scale),
                                (int)Math.Ceiling(r.Y * scale),
                                (int)Math.Ceiling(r.Width * scale),
                                (int)Math.Ceiling(r.Height * scale));
        }
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
That's pretty much it. I'm using Nokogiri to scrape a web page what has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I am trying to understand how to use SyndicationItem to display feed which is
I want use html5's new tag to play a wav file (currently only supported
We're building an app, our first using Rails 3, and we're having to build
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We are using XSLT to translate a RIXML file to XML. Our RIXML contains
I am reading a book about Javascript and jQuery and using one of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.