Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7769989
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T16:17:50+00:00 2026-06-01T16:17:50+00:00

I’m using simple code to draw text inside specified rectangle. Everything works fine, except

  • 0

I’m using simple code to draw text inside specified rectangle. Everything works fine, except that sometimes text layout is different depending on graphics scale (set via Graphics.ScaleTransform method).

It’s hard to describe the issue in words, so take a look at example image

  1. ScaleTransform set to something around 0.3 – text fits in one line within specified rectangle.
  2. ScaleTransform set to something around 0.6 – text is wrapped before last word.

In both cases it’s the same font, text, layout rectangle, StringFormatting and so on. The only thing that changes is the scale. Note that I do not use “font scaling”! In both cases IT IS even the same font object. No StringFormatFlags set.

How can I fix that? I don’t care if text will be wrapped or not – I just need the consistency. Always wrapped or not, no matter the scale. How to do that?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T16:17:51+00:00Added an answer on June 1, 2026 at 4:17 pm

    Thanks to clues from Hans, the possible solution is to set Graphics.TextRenderingHint to SingleBitPerPixel or SingleBitPerPixelGridFit – it helps and rendered text looks always like the first one. But there is no anti aliasing and text looks ugly (like in second example).

    Unfortunately this does not solve my problem, because the text is later converted to GraphicsPath and the result is always like the second one shown on example image. However, there is an alternative solution for that problem: converting text to GraphicsPath first and then drawing it.

    However there are some possible issues:

    1. Make sure that the GraphicsPath is updated only when text changes,
      so overall overhead would be minimal.
    2. Be aware that the overhead would grow up drastically during
      text change – but this is important only if you are continuously displaying text during user
      input like in WYSIWYG app. The GraphicsPath would have to be
      recreated on every keystroke during text input. This might be a
      serious performance bottleneck. Make sure you test for a target
      configuration as your mileage may vary.
    3. Graphics.SmoothingMode needs to be set to AntiAlias (or HighQuality
      which is the same) to get smooth curves – yet another thing that
      might affect performance.

    The most interesting part is that the solution with text converted to GraphicsPath outperforms traditional Graphics.DrawString method. Also note that the font itself is an important factor – more complex fonts with fancy-shaped letters uses more curve points hence they need more CPU time to draw.

    During my tests I’ve noticed visible slowdowns when strings were longer that few thousand chars (i5 760 CPU, only one large GraphicsPath to draw)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm working with an upstream system that sometimes sends me text destined for HTML/XML
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am doing a simple coin flipping experiment for class that involves flipping a
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm making a simple page using Google Maps API 3. My first. One marker
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I am reading a book about Javascript and jQuery and using one of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.