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Home/ Questions/Q 6069263
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T09:48:13+00:00 2026-05-23T09:48:13+00:00

I’m using the code outlined in the following post: Draw text in OpenGL ES

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I’m using the code outlined in the following post:

Draw text in OpenGL ES

I thought I could use this technique in order to dynamically display text (say an FPS counter). I realised that calls to resources to get the drawable slows down this process quite a lot, and I didn’t need a bitmap background, so I removed it.

The technique works, but after a while (~2000 frames) the whole phone locks up. I suspect there’s some memory which is not being freed in this code but I don’t know where. I tried offloading the Canvas, Paint and Bitmap object creations which worked (so they aren’t created every single frame) but the same problem still occurs.

I suspect therefore, that the generated GL texture is to blame, but I’m unsure how to remove it, or if this is even the case.

Any help would be appreciated.

EDIT: As an alternative, can someone please point out an easy way to render text to the screen dynamically (e.g. should be able to render the # of frames since starting for example, continually being updated and increasing). All the ways I can think of are either extremely tedious (make individual quads for each digit, store the textures for 0-9 in memory, parse the number and render each digit onto each quad), cannot be updated in good time (overlay Views) or can’t get the required positioning in the glSurfaceView.

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  1. Editorial Team
    Editorial Team
    2026-05-23T09:48:13+00:00Added an answer on May 23, 2026 at 9:48 am

    CBFG – http://www.codehead.co.uk/cbfg

    This really is exactly what I’ve been wanting. You build a bitmap file from a font file using CBFG which can then be loaded and displayed with only a few lines of code (after importing his packages). It’s literally as easy as fnt.PrintAt(gl,”Hello world!”, 50, 160); in onDraw and more importantly, it handles dynamic text really well. I strongly advise anyone who is the same situation to try this.

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