I’m using the following code to draw a green line at some specified coordinates
GLfloat colors[] = {0,1,0,1, 0,1,0,0.5};
CGPoint v[] = {{p1.x, p1.y}, {p2.x, p2.y}};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_LINE_SMOOTH);
glLineWidth(10);
glVertexPointer(2, GL_FLOAT, 0, &v);
glColorPointer(4, GL_FLOAT, 0, &colors);
glDrawArrays(GL_LINE_LOOP, 0, 2);
glDisableClientState(GL_LINE_SMOOTH);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
The problem is that once in a while even if the draw method gets called, the line turns black or does not get drawn entirely. i’ve checked the coordinates i pass and they seem fine.
Is there something that i’m missing?
GL_LINE_SMOOTHhas never been an acceptable argument toglEnableClientState().