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Home/ Questions/Q 8068343
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T12:39:09+00:00 2026-06-05T12:39:09+00:00

I’m using the following code to trigger the playing of a swf file when

  • 0

I’m using the following code to trigger the playing of a swf file when an image is clicked. It works great, but I want to have multiple swf files that are each triggered by diffent images.

<script language="JavaScript">
    function getFlashMovieObject(movieName)
    {
        if (window.document[movieName]) 
        {
            return window.document[movieName];
        }

        if (navigator.appName.indexOf("Microsoft Internet")==-1)
        {
            if (document.embeds && document.embeds[movieName])
                return document.embeds[movieName]; 
        }
        else // if (navigator.appName.indexOf("Microsoft Internet")!=-1)
        {
            return document.getElementById(movieName);
        }
    }

    function PlayFlashMovie()
    {
        var flashMovie=getFlashMovieObject("Flash1");
        flashMovie1.Play();     
    }
</script>

then the movie is triggered:

<div class="buttonimage1" style="background-color: #FFFFFF;">
<img src="icon1-small.png" alt="icon 1" onmousedown="PlayFlashMovie();" >

I want to add this so that (for example) clicking buttonimage2 would trigger “movie 2” and
buttonimage3 would trigger “movie 3” etc…

<div class="buttonimage2" style="background-color: #FFFFFF;">
<img src="icon2-small.png" alt="icon 1" onmousedown="PlayFlashMovie();" >

<div class="buttonimage3" style="background-color: #FFFFFF;">
<img src="icon3-small.png" alt="icon 1" onmousedown="PlayFlashMovie();" >
</div>

How can I set the getFlashMovieOject function for multiple movie names?
I’ve tried a couple of things but seem to be missing something and I’m pretty new to js.
A little help would be greatly appreciated.
Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T12:39:10+00:00Added an answer on June 5, 2026 at 12:39 pm

    You could have the PlayFlashMovie function take an argument:

    function PlayFlashMovie(name) {
        var flashMovie=getFlashMovieObject(name);
        flashMovie.Play(); 
    }
    

    And then pass it like so:

    <img src="icon1-small.png" alt="icon 1" onmousedown="PlayFlashMovie('Flash1');" >
    <img src="icon2-small.png" alt="icon 2" onmousedown="PlayFlashMovie('Flash2');" >
    

    etc

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