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Home/ Questions/Q 6073221
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T10:14:51+00:00 2026-05-23T10:14:51+00:00

I’m using the FreeImage Library to handle loading images and passing them to OpenGL.

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I’m using the FreeImage Library to handle loading images and passing them to OpenGL. Currently, I have support for reading an image from a file. However, I’d like to extend this to being able to read from a variable for the purpose of game content packages. Basically, in short, I have the entire file, header and all, written to an unsigned char *. I want to take this buffer and do something similar to this with it (assume variable fif is declared):

  FIBITMAP * dib = FreeImage_Load(fif, "someImage.png");

but instead of someImage.png, I want to specify the unsigned char * (lets call it buffer for the sake of the question). Is there a method in the library that can handle such a thing?

EDIT: I should be a bit more specific considering “someImage.png” can be considered an unsigned char *.

To clear confusion up, if any, the value of unsigned char * buffer would be determined by something like this psuedo code:

  fileStream = openFile "someImage.png"
  unsigned char * buffer = fileStream.ReadToEnd
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  1. Editorial Team
    Editorial Team
    2026-05-23T10:14:51+00:00Added an answer on May 23, 2026 at 10:14 am

    It sounds like you want to use FreeImage_ConvertToRawBits. Here is an example from the documentation:

       // this code assumes there is a bitmap loaded and
       // present in a variable called ‘dib’
       // convert a bitmap to a 32-bit raw buffer (top-left pixel first)
       // --------------------------------------------------------------
       FIBITMAP *src = FreeImage_ConvertTo32Bits(dib);
       FreeImage_Unload(dib);
       // Allocate a raw buffer
       int width = FreeImage_GetWidth(src);
       int height = FreeImage_GetHeight(src);
       int scan_width = FreeImage_GetPitch(src);
       BYTE *bits = (BYTE*)malloc(height * scan_width);
       // convert the bitmap to raw bits (top-left pixel first)
       FreeImage_ConvertToRawBits(bits, src, scan_width, 32, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK, TRUE);
       FreeImage_Unload(src);
       // convert a 32-bit raw buffer (top-left pixel first) to a FIBITMAP
       // ----------------------------------------------------------------
       FIBITMAP *dst = FreeImage_ConvertFromRawBits(bits, width, height, scan_width, 32, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK, FALSE);
    
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