I’m using the popular addLoadEvent as follows for all my JS loading:
function addLoadEvent(func) {
var oldonload = window.onload;
if (typeof window.onload != 'function') {
window.onload = func;
} else {
window.onload = function() {
if (oldonload) {
oldonload();
}
func();
}
}
}
addLoadEvent( locationToggle );
addLoadEvent( step1 );
addLoadEvent( step2 );
addLoadEvent( step3 );
addLoadEvent( getCounties );
addLoadEvent( mapSelection);
Everything I’ve read suggests this is a fairly bullet proof way of avoiding onload conflicts. And yet this method doesn’t appear to working any better than wrapping the functions in an anonymous window.onload function. Both methods are causing identical onload conflicts with this set of functions.
I am loading these functions from within the same file as the addLoadEvent function itself. I’m also using calender.js which is a third party file which uses mootools 1.2.4 in an additional file. My files are otherwise free of Javascript.
First, could someone verify I’ve not damaged the code and I’m using it right. Second could someone suggest why the above is not resolving the conflicts?
edit
The problem persists with all other Javascript files disabled.
Your code is fine. The problem is that setting event handlers in the DOM 0 way doesn’t ensure that they won’t replaced by other code.
You may try the new W3C standard
addEventListenerand the IE versionattachEvent, because the handlers you attach by them cannot be replaced by 3rd party code.Note, that IE will execute the function in reversed order not in the order you added them (if this is a concern).
Finally, I don’t know when you want to run your code, but if you don’t want to wait for images to load you can execute your functions earlier then window.onload.
Dean Edwards has a nice script which will let you to do that.
With this you can attach your functions for an earlier event: document.ready (DOMContentLoaded)
Note: the usage is the same for both methods as it was for your version.