im using the SLsharpziplip to try to compress a byte[] before sending it on the network to a server. the byte[] contains jpeg data which is already compressed by the jpeg encoder.
you may ask , if jpeg already compress the image, why do i need to compress it more, well because i tried it and it worked.
here is what happened:
I wrote the bytes in the byte[] to a txt file , the size of the txt file is ~5k , i compressed it with winzip and the result file was ~2k , so thats about 50% reduction in the file size. however , when i try to do it with the byte[] and use the slsharziplip to compress the byte[] , the reduction in size is minimal.
here is the code i used:
MemoryStream msCompressed = new MemoryStream();
GZipOutputStream gzCompressed = new GZipOutputStream(msCompressed);
gzCompressed.SetLevel(9);
// allframes is a byte array.
gzCompressed.Write(allframes, 0, allframes.Length);
gzCompressed.Finish();
gzCompressed.IsStreamOwner = false;
gzCompressed.Close();
// i used byte[] compresseddata = msCompressed.ToArray() but i thought i'll try this too.
msCompressed.Seek(0, SeekOrigin.Begin);
byte[] compresseddata = new byte[msCompressed.Length];
msCompressed.Read(compresseddata, 0, compresseddata.Length);
==================================================================================
from debugging the code, i can see that the difference of size between allframes.Length and compresseddata.lenght is minimal. but if that same data is written to a text file and zipped with winzip its size is reduced by 50%.
this is how i write the same data to a txt file:
TextWriter tw = new StreamWriter(MainPage.fs); // fs is a filestream.
foreach (byte b in allframes )
{
tw.Write(b);
}
===============================================================================
am i doing something wrong?! am i misunderstanding something!!
thanks up front 🙂
Probably not, I would imagine WinZip has a superior zip algorithm to SLSharpZipLib. You can try varying the compression ratio but other than that, I would try different Silverlight compatible zip libraries.
JPEG as you’ve correctly pointed out is already a highly compressed file type, so finding a compression algorithm that can find further redundancy is going to be difficult.
Best regards,