Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4021740
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T10:23:21+00:00 2026-05-20T10:23:21+00:00

I’m using the Unity 3D engine to build an iPhone app, and when I

  • 0

I’m using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc.

I don’t know if this question is really an Xcode question or a Unity question, but I’m trying to figure out why each of those libraries is being linked – which functions / classes are being referenced – ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T10:23:22+00:00Added an answer on May 20, 2026 at 10:23 am

    Are you using any external assemblies? If so you should get the source code for them and check what they are including. Sometimes it’s possible to disable stuff in external assemblies to remove unneeded dependencies.

    Go into the “project settings->player” menu in Unity and make sure that stripping level is set as high as possible. Stripping will attempt to swap System.Core with mscorlib, which doesn’t include stuff like Linq.

    A way to find out why a particular assembly is being included is to open up the references section of your MonoDevelop solution, and double-click on an assembly. This will open the assembly browser and you’ll be able to get an idea of the namespaces that depend on a particular assembly.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We're building an app, our first using Rails 3, and we're having to build
I am using Paperclip to handle profile photo uploads in my app. They upload
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
That's pretty much it. I'm using Nokogiri to scrape a web page what has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We are using XSLT to translate a RIXML file to XML. Our RIXML contains
I have thousands of HTML files to process using Groovy/Java and I need to
I am writing an app with both english and french support. The app requests

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.