I’m using this code i wrote to resize my images to fit my PictureBox:
//Creates a new Bitmap as the size of the window
Bitmap bmp = new Bitmap(this.Width, this.Height);
//Creates a new graphics to handle the image that is coming from the stream
Graphics g = Graphics.FromImage((Image)bmp);
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
//Resizes the image from the stream to fit our windows
g.DrawImage(Properties.Resources.loading, 0, 0, this.Width, this.Height);
this.Image = (Image)bmp;
Works perfect !
The only problam is when im trying to resize a GIF… it resizes but i lose the animation…
Any fix for that?
You should simply set the PictureBox’s
SizeModetoStretchImageto make the PictureBox stretch the image for you.