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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:19:30+00:00 2026-05-26T18:19:30+00:00

I’m using two custom push filters to inject audio and video (uncompressed RGB) into

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I’m using two custom push filters to inject audio and video (uncompressed RGB) into a DirectShow graph. I’m making a video capture application, so I’d like to encode the frames as they come in and store them in a file.

Up until now, I’ve used the ASF Writer to encode the input to a WMV file, but it appears the renderer is too slow to process high resolution input (such as 1920x1200x32). At least, FillBuffer() seems to only be able to process around 6-15 FPS, which obviously isn’t fast enough.

I’ve tried increasing the cBuffers count in DecideBufferSize(), but that only pushes the problem to a later point, of course.

What are my options to speed up the process? What’s the right way to do live high res encoding via DirectShow? I eventually want to end up with a WMV video, but maybe that has to be a post-processing step.

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:19:31+00:00Added an answer on May 26, 2026 at 6:19 pm

    You have great answers posted here to your question: High resolution capture and encoding too slow. The task is too complex for the CPU in your system, which is just not fast enough to perform realtime video encoding in the configuration you set it to work.

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