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Home/ Questions/Q 6861765
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:34:37+00:00 2026-05-27T02:34:37+00:00

I’m using UDP for a game that I am making, but this issue is

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I’m using UDP for a game that I am making, but this issue is not nescessarily game-specific. I have noticed that whenever I want to test something locally and I use broadcasting, there’s a chance that the UDP client sending some data out is also the same client receiving it again, instead of the other client also connected from the same machine.

How can I test and debug this effectively on one machine, simulating it in used condition on two machines?

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  1. Editorial Team
    Editorial Team
    2026-05-27T02:34:38+00:00Added an answer on May 27, 2026 at 2:34 am

    Two options:

    1. Use a different port for each direction of traffic, e.g. client -> server is port 2001, server -> client is port 2002.
    2. Use a virtual machine. You can use VirtualBox or VMWare to set up a virtual OS, complete with network cards.

    The latter option will not require you to change your code, but you’ll need to copy the server or client application to the VM every time you change the code.

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