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Home/ Questions/Q 6558551
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T13:12:47+00:00 2026-05-25T13:12:47+00:00

I’m using Unity.Mvc3 in my project and it has embedded UnityDependencyResolver . var container

  • 0

I’m using Unity.Mvc3 in my project and it has embedded UnityDependencyResolver.

var container = BuildUnityContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));

and the BuildUnityContainer method looks like:

private static IUnityContainer BuildUnityContainer()
{
    var container = new UnityContainer()
        .RegisterType<IControllerActivator, HControllerActivator>()
        .RegisterType<IDatabaseFactory, DatabaseFactory>(
            new HierarchicalLifetimeManager())
        .RegisterType<IUnitOfWork, UnitOfWork>(new HierarchicalLifetimeManager())
        .RegisterType<IRepository<Article>, HRepository<Article>>()
        .RegisterType<IRepository<ContentBase>, HRepository<ContentBase>>()
        .RegisterType<IRepository<User>, HRepository<User>>()
        .RegisterType<IRepository<Profile>, HRepository<Profile>>();

    container.RegisterControllers();

    return container;
}

but when I try to resolve my type like this:

var users = DependencyResolver.Current.GetService<IRepository<User>>();

I get the following exception:

Resolution of the dependency failed, type =
“Data.IRepository1[Data.Models.User]", name = "(none)". Exception
occurred while: while resolving. Exception is:
InvalidOperationException - The type HRepository
1 cannot be
constructed. You must configure the container to supply this value.

What am I doing wrong? And is it actually possible to use .RegisterType<IFoo<T>, Foo<T>>()?
Maybe I need some kind of custom DependencyResolver?

Thanks in advance 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T13:12:47+00:00Added an answer on May 25, 2026 at 1:12 pm

    What you are trying to do do should be possible. Unity may not know how to build HRepository<T>.

    What does the HRepository<T> class look like? Specifically, what are the constructor parameters and do any of their types need to be registered with Unity?

    Unity will not be able to resolve HRepository<T> if it does not know how to construct its parameters.

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