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Home/ Questions/Q 8871699
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Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T18:03:23+00:00 2026-06-14T18:03:23+00:00

I’m using Visual Studio 2011 C++ with boost v1.52.0 Just added method to search

  • 0

I’m using Visual Studio 2011 C++ with boost v1.52.0 Just added method to search for file in sub directories and started to get this error on program close:

Unhandled exception at 0x7733E3BE (ntdll.dll) in Platformer.exe: 0xC0000005: Access violation reading location 0x437FEF0C.

FileSystem.h:

#ifndef FILESYSTEM_H
#define FILESYSTEM_H

#include "boost/filesystem.hpp"

namespace fs=boost::filesystem;

class FileSystem
{
public:
    static const std::string GetExePath();
    static const std::string GetFullPath(std::string fileName, std::string searchInPath = "");
};

#endif

FileSystem.cpp

#include "FileSystem.h"

const std::string FileSystem::GetExePath()
{
    fs::path path = fs::current_path();
    return path.string();
}

const std::string FileSystem::GetFullPath(std::string fileName, std::string searchInPath)
{
    if(searchInPath == "") 
    {
        searchInPath = GetExePath();
    }

    fs::directory_iterator end_iter;
    for( fs::directory_iterator dir_iter(searchInPath); dir_iter!=end_iter; ++dir_iter)
    {
        if(fs::is_directory(dir_iter->status()))
        {
            return GetFullPath(fileName, dir_iter->path().string());
        }
        else if (fs::is_regular_file(dir_iter->status()))
        {
            if(dir_iter->path().filename() == fs::path(fileName).filename())
            {
                return dir_iter->path().string();
            }
        }
    }

    return std::string("");
}

And I use it in that way:

std::string imageFullPath = FileSystem::GetFullPath("image.png");

What is wrong with this code? Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T18:03:24+00:00Added an answer on June 14, 2026 at 6:03 pm

    Firstly I didn’t mentioned that I was using SDL (Simple DirectMedia Layer) libraries. These libraries were linked using #pragma comment (lib, …) That causes errors on the application closing. I defined them in Project Properties -> Linker -> Input -> Additional Dependencies section ant the problem was solved.

    Secondly GetFullPath method was wrong. Here is the correct one:

    const std::string FileSystem::GetFullPath(std::string fileName, std::string searchInPath)
    {
        std::string result;
    
        if(searchInPath.empty()) {
            searchInPath = GetExePath();
        }
    
        fs::directory_iterator end_iter;
        for( fs::directory_iterator dir_iter(searchInPath); dir_iter!=end_iter; ++dir_iter)
        {
            if(fs::is_directory(dir_iter->status()))
            {
                result = GetFullPath(fileName, dir_iter->path().string());
                if(!result.empty())
                {
                    break;
                }
            }
            else if (fs::is_regular_file(dir_iter->status()))
            {
                if(dir_iter->path().filename() == fs::path(fileName).filename())
                {
                    result = dir_iter->path().string();
                    if(!result.empty())
                    {
                        break;
                    }
                }
            }
        }
    
        return result;
    }
    
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