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Home/ Questions/Q 8810013
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T03:01:12+00:00 2026-06-14T03:01:12+00:00

I’m using WebGL globe from http://workshop.chromeexperiments.com/globe/ . If any point of the globe is

  • 0

I’m using WebGL globe from http://workshop.chromeexperiments.com/globe/. If any point of the globe is clicked, I need to get the longitude and latitude of that point. These parameters are to be passed to the Google Maps for 2D map.

How can I get the long. and lat. from the webgl globe?

Through this function I’m getting the double clicked point, and through this point I’m finding the long. and lat. But the results are not correct. It seems that the clicked point is not determined properly.

function onDoubleClick(event) {
        event.preventDefault();

        var vector = new THREE.Vector3(
            ( event.clientX / window.innerWidth ) * 2 - 1,
            -( event.clientY / window.innerHeight ) * 2 + 1,
            0.5
        );

        projector.unprojectVector(vector, camera);

        var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());

        var intersects = ray.intersectObject(globe3d);

        if (intersects.length > 0) {

            object = intersects[ 0 ];

            console.log(object);
            r = object.object.boundRadius;
            x = object.point.x;
            y = object.point.y;
            z = object.point.z;
            console.log(Math.sqrt(x * x + y * y + z * z));

            lat = 90 - (Math.acos(y / r)) * 180 / Math.PI;
            lon = ((270 + (Math.atan2(x, z)) * 180 / Math.PI) % 360) - 180;
            
            console.log(lat);
            console.log(lon);

        }
    }

Get the WebGL Globe here https://github.com/dataarts/webgl-globe/archive/master.zip
You can open it directly on Mozilla, if you open it in Chrome it works with earth surface image lack because of Cross-Origin Resource Sharing policy. It needs to be put in a virtual host.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T03:01:13+00:00Added an answer on June 14, 2026 at 3:01 am

    Try to use the function in this way

        function onDoubleClick(event) {
            event.preventDefault();
    
            var canvas = renderer.domElement;
            var vector = new THREE.Vector3( ( (event.offsetX) / canvas.width ) * 2 - 1, - ( (event.offsetY) / canvas.height) * 2 + 1,
    0.5 );
    
            projector.unprojectVector( vector, camera );
    
            var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
    
            var intersects = ray.intersectObject(globe3d);
    
            if (intersects.length > 0) {
    
                object = intersects[0];
    
                r = object.object.boundRadius;
                x = object.point.x;
                y = object.point.y;
                z = object.point.z;
    
                lat = 90 - (Math.acos(y / r)) * 180 / Math.PI;
                lon = ((270 + (Math.atan2(x, z)) * 180 / Math.PI) % 360) - 180;
    
                lat = Math.round(lat * 100000) / 100000;
                lon = Math.round(lon * 100000) / 100000;
                window.location.href = 'gmaps?lat='+lat+'&lon='+lon;
    
            }
        }
    
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