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Home/ Questions/Q 6082727
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:19:18+00:00 2026-05-23T11:19:18+00:00

I’m using WPF shapes to create Hexagons (for a game map) on a Canvas.

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I’m using WPF shapes to create Hexagons (for a game map) on a Canvas. After some playing around with ScrollViewer, I’ve decided to implement the scrolling and zoom of the map myself rather than using WPF functionality, just using WPF to get the events for mouse wheel, arrow keys etc. I’m placing the (Hex Map) Canvas as the last child inside a Dock Panel so it will get all the available remaining space. The Dock Panel will be set to be the content of the Main Window. But I want to find out how big the Canvas can be before I put any Children on the Canvas so that I can centre the screen over the Hex I want and only add the Shapes (Hexs) that can actually be seen. When zoomed out, a long way I will remove Polygons altogether and use another method of rendering and when zoomed in a long way I will add more details.

Is there any neat way of getting the available space? The only way that I can think of that will hopefully work is to get the current dimensions of the windows and subtract the dimensions of the outer elements of the Dock Panel, but that feels rather messy.

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:19:18+00:00Added an answer on May 23, 2026 at 11:19 am

    You may use the ActualWidth and ActualHeight properties of Canvas to determine size available to it. Be sure that HorizontalAlignment and VerticalAlignment are set to Stretch.

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