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Home/ Questions/Q 6367039
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:29:55+00:00 2026-05-25T00:29:55+00:00

I’m using XNA to visualize a 3D scene in a window (= not full-screen).

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I’m using XNA to visualize a 3D scene in a window (= not full-screen). The user can click and drag the mouse to move the camera:

Public Sub New()
    ...
    Me.IsMouseVisible = True
    Me.Window.AllowUserResizing = True
    ...
End Sub

Protected Overrides Sub Update(ByVal gameTime As Microsoft.Xna.Framework.GameTime)
    Dim m = Mouse.GetState()

    ' Change camera position based on m
    ...
End Sub

This works. The problem is that this even works when the mouse is not inside the game window, which looks a bit strange (I move a mail in Outlook and the 3D scene in the other window starts turning).

I didn’t find a Mouse.IsInsideGameWindow() property. Is there anything else that I can (easily) do to avoid this?

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:29:56+00:00Added an answer on May 25, 2026 at 12:29 am
    bool IsMouseInsideWindow()
    {
        MouseState ms = Mouse.GetState();
        Point pos = new Point(ms.X, ms.Y);
        return GraphicsDevice.Viewport.Bounds.Contains(pos);
    }
    
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