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Home/ Questions/Q 8764055
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T15:56:08+00:00 2026-06-13T15:56:08+00:00

I’m using YUIDoc for the first time on a new project. I’m creating objects

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I’m using YUIDoc for the first time on a new project. I’m creating objects (isolated from one another) that will control creation and tracking of their own shapes, which are later written to the screen.

I have my main object – ‘MakeOneOfThese’ in the pseudocode below – with a ‘ThingMaker’ method to return shape definitions.

When I generated the YUIDocs I had a long list of classes at left, and no relationship between them. So I applied @for in the recommended way, but still my leftmost class list did not represent the hierarchy in the classes list or the body of the class docs. The classes list for example read:

  • MakeOneOfThese
  • shapeOne
  • shapeTwo

My workaround has been to prefix the hierarchy in the @class names with their parent classes. YUIDoc then gives me:

  • MakeOneOfThese
  • MakeOneOfThese.shapeOne
  • MakeOneOfThese.shapeTwo

I am keen to know how more experienced YUIDoc users have approached this, and how my solution may be replaced with something more appropriate, or improved upon.

The pseudocode below is ready to be dropped into a file and run through YUIDoc.

Many thanks for any time spent on responses.
Anthony

    /**
    The main constructor
    @class MakeOneOfThese 
    @constructor
    @param [options]{Object}
      @param [options.gridSize] {Integer}  The pixel dimensions for the grid
      @default 20

    **/
    function MakeOneOfThese(options) {
      var that= {
          //game properties
          //game methods

        /**
        A shape chooser
        @method ThingMaker
        @constructor
        @param thingType {String}
        @return MakeOneOfThese.ThingMaker.piece {object} an object representing definition information for the
        named shape type
        **/
        ThingMaker: function(thingType) {
            var PieceDefinitions = {
                /**
                A shape definition
                @class MakeOneOfThese.shapeOne
                @return MakeOneOfThese.ThingMaker.piece {object} 
                **/
                shapeOne: function() {
                    var piece = {
                      name: "ShapeOne",
                      signature: {
                         n: [[1],[1,1],[0,1]],
                         e: [[0,1,1],[1,1]], 
                         s: [[1],[1,1],[0,1]],
                         w: [[0,1,1],[1,1]]
                      }
                    }
                    return piece;
                }
                /**
                A shape definition
                @class MakeOneOfThese.shapeTwo
                @return MakeOneOfThese.ThingMaker.piece {object} 
                **/         
                shapeTwo: function() {
                  var piece = {
                    name: "ShapeTwo",
                    signature: {
                       n: [[1],[0,1],[0,1]],
                       e: [[0,1,1],[1,1]], 
                       s: [[1],[0,1],[0,1]],
                       w: [[0,1,1],[0,1]]
                    }
                  }
                  return piece;
                }
          }
      }
      return that;
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T15:56:09+00:00Added an answer on June 13, 2026 at 3:56 pm

    Instead of @class MakeOneOfThese.shapeTwo, you can us

    @namespace MakeOneOfThese

    @class shapeTwo

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