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Home/ Questions/Q 7840649
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T15:51:33+00:00 2026-06-02T15:51:33+00:00

I’m wanting to stream data from a client (desktop or mobile) to a hosted

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I’m wanting to stream data from a client (desktop or mobile) to a hosted server. It’s not a large amount of data, 1 byte every 1/10 second – but the data needs to be streamed immediately (no buffering) and the connection needs to stay active for a long period of time (say 10 minutes max).

Because the server is hosted, I don’t have the ability to use sockets – just http.

I know on the server side, if I was connecting to a client I can do this using persistent connections and just writing to the response stream.

But is there a way to do this in reverse, where a client has a persistent connection to the server and is writing to the request stream?

Clarification:
I don’t have to have this client->server communication done as persistent http connection, I was just wondering if it was possible, just so I could have symmetry with my planned server->client persistent http connection.

From what I’m hearing, it sounds like I should just be able to do individual http posts and achieve the same or similar latency.

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  1. Editorial Team
    Editorial Team
    2026-06-02T15:51:34+00:00Added an answer on June 2, 2026 at 3:51 pm

    I’ll go ahead and provide the answer to my own question, which seems to be:

    It’s technically possible to do a persistent http connection from client->server, but nobody’s implemented it yet because using the normal method of creating individual http requests seems to be fast enough for everybody’s purposes.

    So that’s what I ended up doing, simply using WebRequest.Create and the HttpWebRequest class and trusting that the framework is handling KeepAlive. And in my prototypes that seems to be fast enough, although real-world performance remains to be seen.

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