i’m wondering how can i “sync” the speed (obviously, to the less fast) of different PC ?
My is a 2d racing game, written in C# + SDL.NET.
How to “move” object on screen at the “same” speed on all PCs sending “state” variable only 3 times per second (for instance) ?
Thanks
i’m wondering how can i sync the speed (obviously, to the less fast) of
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This is the friendliest article I’ve read on the matter. You should look at all the game physics articles from this guy (GafferOnGames)
…then continue with this one:
Hope you’ll find it as eye-opening as I did.