I’m wondering if there is a better/inbuilt way, other than using a byte buffer and looping, to read from one stream and write it to another (in .NET). Generally this is done to apply a transform to a stream and move it on.
In this instance, what I am loading a file, putting it through a deflate stream and writing it out to a file (Error handling removed for simplicity):
byte[] buffer = new byte[10000000]; using (FileStream fsin = new FileStream(filename, FileMode.Open)) { using (FileStream fsout = new FileStream(zipfilename, FileMode.CreateNew)) { using (DeflateStream ds = new DeflateStream(fsout, CompressionMode.Compress)) { int read = 0; do { read = fsin.Read(buffer, 0, buffer.Length); ds.Write(buffer, 0, read); } while (read > 0); } } } buffer = null;
Edit:
.NET 4.0 now has a Stream.CopyTo function, Hallelujah
There’s not really a better way than that, though I tend to put the looping part into a
CopyToextension method, e.g.Which you could then call as: