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Home/ Questions/Q 8258725
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T02:38:34+00:00 2026-06-08T02:38:34+00:00

I’m wondering if there’s a better solution than this: I have a rendering code

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I’m wondering if there’s a better solution than this: I have a rendering code and a color picking code, I already shared everything that could be shared between these two codes (VBOs, etc..) and my code looks like:

void paintGL()
{

label1:

  if(picking_running)
  {
     ... code to draw the colors for the picking
  }
  else
  {
     ... normal code to draw the scene the user should see
  }


  if(picking_running)
  {
      ... do the colorpick and identify the clicked element...

     picking_running = FALSE;

     goto label1; // this prevent the paintGL function to end and get swapBuffers called, I don't want the "flickering" to be visible to the user between the color picking mode and the normal mode

  }

} // end of the paintGL, here swapBuffers is called automatically

The code works and there’s no flickering visible to the user, but the idea of a goto in my code frankly seems to me a poor solution.

Do you kindly have any other better idea?

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  1. Editorial Team
    Editorial Team
    2026-06-08T02:38:37+00:00Added an answer on June 8, 2026 at 2:38 am

    Use setAutoBufferSwap(false) and call QGLWidget::swapBuffers yourself. You could also render the colorpicking to a buffer/texture that isn’t rendered.

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