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Home/ Questions/Q 3662716
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T01:26:53+00:00 2026-05-19T01:26:53+00:00

I’m wondering what could cause this. I have several methods in my code that

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I’m wondering what could cause this.
I have several methods in my code that i call using performSelectorInBackground.
Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method.

this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release].

After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app “less parallel” in case that the client os is 4.0.

After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability “Framework”.

well, now I’m not quite sure what to do.

The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc…

I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well.

any help is greatly appreciated!

thanks,
sam

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  1. Editorial Team
    Editorial Team
    2026-05-19T01:26:53+00:00Added an answer on May 19, 2026 at 1:26 am

    The best way to detect zombies is:

    1. in the Groups and Files section, expand the Executables section and right click on your app name and choose Get Info
    2. select the Arguments tab on the top and then add a new entry in the Variables to be set in the environment section. Name the new variable to NSZombieEnabled and set its value to YES.

    After this you will have information in console on which released objects you make calls.

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