I’m wondering why so few 3d games have a mechanism that allows the player to fly over the map and land down when he likes. Is this very hard to accomplish in a 3d game, or otherwise technically unfeasible?
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I doubt that this would a difficult thing to accomplish from a technical point of view, however games which use short draw distance for objects may look bad because only the immediate area around the player has been drawn.
My guess as to why it’s not done more is that is really makes the level design hard from a game play point of view if the player can start anywhere and go anywhere.