I’m work in an aplication that need be capable of support plugins, but i dont know how this work.
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See Design Pattern for implementing plugins in your application?
The answers tend to get very platform specific. It also depends on how much control of your core app data and logic the plugin must have.
The C++ QT4 book has a good description of adding a file-type plugin to it’s architecture, there area also a bunch of modeling apps (openscenegraph, blender, povray ) that have good documentation for their plugin architectures.