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Home/ Questions/Q 947457
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T23:05:08+00:00 2026-05-15T23:05:08+00:00

I’m working on a c++ app and I’m facing a problem: I have a

  • 0

I’m working on a c++ app and I’m facing a problem:
I have a class B derived from the abstract class A that has some event handling methods. A third class C is derived from B and must reimplement some of B methods. Is there a way to implicitly call B’s method before calling C’s one?

Class diagram:

class A
{
    virtual void OnKeyPress(event e)=0;
};
class B : public A
{
    virtual void OnKeyPress(event e)
    {
    print("Keypressed: "+e)
    };
};
class C : public B
{
    void OnKeyPress(event e)
    {
    //DoSomething
    }
}

One of the workaround I figured out is to call the parent’s method from C using, say, B::foo() inside C::foo(). This works but it is up to the developer to remember to add the call in the method’s body.

The other is to define a new virtual method that the child will override and that the parent will call inside its “OnKeyPress” method.

Thank you,
3mpty.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T23:05:09+00:00Added an answer on May 15, 2026 at 11:05 pm

    You have to explicitly call the base class method.

    class C : public B
    {
        virtual void OnKeyPress(event e)
        {
            B::OnKeyPress(e);
            // Do stuff
        }
    };
    

    Just re-read your question…..

    Best thing to do is to implement method in B that lastly calls an additional protected virtual method to be implemented by C.

    i.e.

    class B : public A
    {
      protected:
           virtual void AdditionalKeyStuff(event e) { }
    
      public:
    
        virtual void OnKeyPress(event e)
        {
            // Do B Stuff
    
            // Finally give decendants a go.
            AdditionalKeyStuff(e)
        }
    };
    
    
    class C : public B
    {
      protected:
    
        virtual void AdditionalKeyStuff(event e)
        {
            // Do only C stuff
        }
    };
    

    And you could make the AdditionalKeyStuff(…) in B pure virtual if you want to force any decendants to override it.

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