I’m working on a C# application in which I set up a few asynchronous function calls using delegates. These calls will be subject to multiple-invocations, so I have to use the overload of the delegate’s BeginInvoke method which takes a userState argument; e.g.:
callerDelegate.BeginInvoke([fn_args...], callback, userState)
On the Event-based Asynchronous Pattern Overview page on MSDN, it says about userState:
There are potentially two overloads
for the asynchronous operations:
single-invocation and
multiple-invocation. You can
distinguish these two forms by their
method signatures: the
multiple-invocation form has an extra
parameter called userState. This form
makes it possible for your code to
call Method1Async(string param, object
userState) multiple times without
waiting for any pending asynchronous
operations to finish. If, on the other
hand, you try to call
Method1Async(string param) before a
previous invocation has completed, the
method raises an
InvalidOperationException.The userState parameter for the
multiple-invocation overloads allows
you to distinguish among asynchronous
operations. You provide a unique value
(for example, a GUID or hash code) for
each call to Method1Async(string
param, object userState), and when
each operation is completed, your
event handler can determine which
instance of the operation raised the
completion event.
My question is: does the userState have to be unique? The wording can be construed to make it merely a recommendation, or just pertinent to their example. I do need to pass state to the callback, I just don’t need it to be unique. (My application does not need to keep track of each individual instance of the call.) So, is uniqueness a requirement? (Perhaps the asynchronous framework of .NET needs it?)
Also, the quoted page is for event-based asynchronous operations; does this apply to my case (asynchronous calls using delegates) as well?
I’ve searched google and SO for a couple of days and have yet to find an answer.
Thanks in advance
It does not apply to your case.
Begin/Endare theIAsyncResultasynchronous pattern, not the Event-based Asynchronous Pattern (EAP).It affects EAP because usually the implementation uses
AsyncOperationManager.CreateOperation, which requires a unique user state. Even in this case, it’s (usually) valid for end-user code to pass anulluser state; the EAP component would replace that with anew objectwhen it callsCreateOperation.