Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8510675
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T03:46:11+00:00 2026-06-11T03:46:11+00:00

I’m working on a game aimed to be deployed on mobiles as native apps,

  • 0

I’m working on a game aimed to be deployed on mobiles as “native” apps, and desktop web browsers.

Since working on several platforms, Flash and its embedded AIR seemed to be a pretty good solution. But uh-oh.

Working only for now with 4-keyframed movieclips (Adding them to stage, updating their position on every frame, and eventually removing them) makes the game to slow down when about 30 are displayed on desktop screen, about 20 when displayed on my Android (Samsung i9000 – 2.3.3). And I may need more.

So I tried blittering, by redrawing regions of my bitmap, and converting my MovieClips to bitmapDatas spritesheets, stored in my Flash library. Results on desktop are great, with perfect, smooth animations, even with hundreds of objects. But the result on mobile is terrible, FPS drops down to 15 even when only one object is displayed on screen, CPU or GPU rendered.

Because it would obviously be nice that my game works on ‘old’ devices, is working with Flash and AIR a bad idea at this time if I want to reach a framerate close to or above 50 ?

Is there any tips, or indispensable practices that needs to be used when developping a mobile game with flash ? Is there any common mistakes we have to avoid in these kinds of case ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T03:46:13+00:00Added an answer on June 11, 2026 at 3:46 am

    You can get some improvement with cacheAsBitmap and cacheAsBitmapMatrix, in combination with GPU rendering, but chances are that still won’t get you anywhere near 60fps for anything remotely complex.

    If you want real performance on mobile devices you’ll probably want to check out Starling framework (http://gamua.com/starling/). It completely moves compositing and rendering to the GPU, while keeping object model and display list pretty close to standard Flash equivalents. Performance is blazing fast (60fps easily achievable), even on generation or two old hardware.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
Seemingly simple, but I cannot find anything relevant on the web. What is the
I would like my Web page http://www.gmarks.org/math_in_e-mail.txt on my Apache 2.2.14 server to display
I'm working with an upstream system that sometimes sends me text destined for HTML/XML
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.