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Home/ Questions/Q 3671412
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T02:29:02+00:00 2026-05-19T02:29:02+00:00

I’m working on a game for the iPhone using flash, and since memory is

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I’m working on a game for the iPhone using flash, and since memory is crucial i want to clean up displayObjects not needed. All the objects i need to delete is MovieClips taken from some array to another using splice(). Here is the code.

public function onTick(e:TimerEvent):void 

{
randomNr = Math.random();

if ( randomNr > 0.9 )

{
var newFriend:Friend = new Friend( randomX, -15 );
newFriend.cacheAsBitmap = true;
army.push(newFriend);
addChild(newFriend);
}

for (var i:int = 0; i < army.length;i++)
{
army[i].y += 3;

if (avatar.hitTestObject(army[i])) 
{
 mood = false;
 TweenLite.to(army[i], .3, {x:308, y:458, scaleX:.7, scaleY:.7, ease:Expo.easeOut, onComplete:fadeFace, onCompleteParams:[army[i],mood]});  
 deleted.push(army.splice(i,1));
}

}
}

private function cleanUp(e:MouseEvent):void

{
var totalDel:int = deleted.length;
for(var i:int = 0; i < totalDel ;i++)
{
removeChild(deleted[i]);
}
trace(totalDel + ” Dele from deleted”);
}

My problem is that i get an error when trying to use the CleanUp function.
I can trace all objects in the array and they show as [object Friend], but when trying to remove then from the displayList i get this Error: Error #1034: Type Coercion failed: cannot convert []@2c11309 to flash.display.DisplayObject.

Might be the wrong method im using!? Need some guidance please 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T02:29:02+00:00Added an answer on May 19, 2026 at 2:29 am

    A friend coder ended up handing me the perfect solution:

    private function cleanUp(arr:Array):void
            {
                var toDelete:DisplayObject;
                var totalDel:int = 0;
    
                while(arr.length >0)
                {
                    toDelete = arr[0];
                    toDelete.parent.removeChild(toDelete);
                    arr.shift();
                    totalDel++
                }
                //trace(totalDel + "deleted from array " + arr.length + " left");
            }
    

    This way all objects gets deleted without any collapsing the array, which is exactly what i needed… Hope this will help someone withe the same problem.

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