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Home/ Questions/Q 624827
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:14:34+00:00 2026-05-13T19:14:34+00:00

I’m working on a game-like app which has up to a thousand shapes (ellipses

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I’m working on a game-like app which has up to a thousand shapes (ellipses and lines) that constantly change at 60fps. Having read an excellent article on rendering many moving shapes, I implemented this using a custom Canvas descendant that overrides OnRender to do the drawing via a DrawingContext. The performance is quite reasonable, although the CPU usage stays high.

However, the article suggests that the most efficient approach for constantly moving shapes is to use lots of DrawingVisual instances instead of OnRender. Unfortunately though it doesn’t explain why that should be faster for this scenario.

Changing the implementation in this way is not a small effort, so I’d like to understand the reasons and whether they are applicable to me before deciding to make the switch. Why could the DrawingVisual approach result in lower CPU usage than the OnRender approach in this scenario?

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:14:34+00:00Added an answer on May 13, 2026 at 7:14 pm

    I thought Petzold explains in this paragraph;

    The ScatterPlotVisual class works by
    creating a DrawingVisual object for
    each DataPoint. When the properties of
    a DataPoint object change, the class
    only needs to alter the DrawingVisual
    associated with that DataPoint.

    Which builds on an earlier explanation;

    Whenever the ItemsSource property
    changes, or the collection changes, or
    a property of the DataPoint objects in
    the collection changes,
    ScatterPlotRender calls
    InvalidateVisual. This generates a
    call to OnRender, which draws the
    entire scatter plot.

    Is this what your asking about?

    By the way, this is a fairly recent high-performance WPF tutorial, many tens of thousands of points in that plot, it is 3D rendered and animated also (even uses mouse input to drive some of the transforms).

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