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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T20:57:45+00:00 2026-05-22T20:57:45+00:00

I’m working on a game where I have a class for my character and

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I’m working on a game where I have a class for my character and a class to handle the GUI.

In the character class I have an array of structs which hold data about the character’s skills. I’m trying to access this array with the GUI class, to display the info about the skills.

To use one class in another one, I would need to initialize a new instance of it, which resets the values I might have changed in the meantime. Is there any way to pass that array? I can’t make it read-only because I still have to change the array. The array is also not being modified in the GUI class.

Also, in the future I’m going to save this data in XML or in a database. Is it a possibility to get the info out of these files every time I need them? Instead of having to work with passing the array on and things like that. Or even calculate everything server side?

Thanks in advance!

Simon.

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  1. Editorial Team
    Editorial Team
    2026-05-22T20:57:46+00:00Added an answer on May 22, 2026 at 8:57 pm

    If you want to have one array for the entire program, simply make the array public static. If you want to have that class be able to access the array inside characters that you pass it, make the array public or make a property for which the get part is public.

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