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Home/ Questions/Q 6816363
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T20:55:00+00:00 2026-05-26T20:55:00+00:00

I’m working on a game where the client needs to continue processing windows messages

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I’m working on a game where the client needs to continue processing windows messages or else the game can be exploited. In order to solve this problem during window re-size and drag events, we have a WM_TIMER message that fires every 50ms which will restart the main event loop.

The problem is that this technique is not working when a user clicks and holds over the X or minimize button of a windowed client. (So they don’t complete the click, they just halt the client.)

Using Spy++, the last messages I see are:

<00731> 00160D3C P WM_NCLBUTTONDOWN nHittest:HTCLOSE xPos:1150 yPos:178
<00732> 00160D3C P WM_MOUSEMOVE fwKeys:MK_LBUTTON xPos:1014 yPos:-23

Followed by nothing until I move the mouse, and no WM_TIMER messages until I let go the mouse button.

So the question is, while I’m in the state of having my mouse down over the window’s X button is there something I could key off of to get the client moving again? Or something I could do so our “watchdog” WM_TIMER messages fire?

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  1. Editorial Team
    Editorial Team
    2026-05-26T20:55:00+00:00Added an answer on May 26, 2026 at 8:55 pm

    Some system events such as system menu (as in your case) or window resizing stop regular window messages from being processed for a while. You need to re-think your architecture and maybe run a periodical operation in a secondary thread. There you can use WaitForSingleObject or just Sleep() instead of message-based timer.

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