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Home/ Questions/Q 7886973
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T05:27:31+00:00 2026-06-03T05:27:31+00:00

I’m working on a high performance BlackJack program. The application is mostly for show

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I’m working on a high performance BlackJack program. The application is mostly for show but there are some times when I want to disable all interface updates for performance reasons. When I update the UI (automatically with 100% bindings) I can get ~600 Cards/Sec dealt, without the table and controls being updated I can get 22,000+ Cards/Sec dealt.

I’m toying with simple ways to disable UI updates. The only way I’ve found is to set my BlackJackTable UserControls’s DataContext to that of a blank table ViewModel and allow the real table ViewModel to do all the computations. This poses problems when setting the DataContexts back to the real table ViewModel if I want to watch whats going on again.

So, in summary… Is there a simple way to suspend all bindings on an object? Removing visibility and disabled (IsEnabled = false) doesn’t help performance. Any suggestions for doing this the right way?

You don’t NEED to read below, but if you’re curious (or have a solution), here’s what I’ve been doing:

private void FastModeChk_Checked(object sender, RoutedEventArgs e) {
        if (TableViewModel.GameStatisticsVM.CardsDealt > 0) {
        BlackJackTable.DataContext = BlankTVM;
        DealerControlsTabItem.DataContext = BlankTVM;
        PlayerControlsTabItem.DataContext = BlankTVM.CurrentPlayerHandVM;
        DebugLogTabItem.DataContext = BlankTVM.LoggingVM;
    }
}
private void FastModeChk_Unchecked(object sender, RoutedEventArgs e) {
    BlackJackTable.DataContext = TableViewModel;
    DealerControlsTabItem.DataContext = TableViewModel;
    PlayerControlsTabItem.DataContext = TableViewModel.CurrentPlayerHandVM;
    DebugLogTabItem.DataContext = TableViewModel.LoggingVM;
}

The PlayerControlsTabItem doesn’t keep pulling from CurrentPlayerHandVM. I’m calling OnPropertyChanged and everything works great if the box doesn’t get checked. This code doesn’t work for some reason.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T05:27:32+00:00Added an answer on June 3, 2026 at 5:27 am

    My thought is to put a short circuit in the RaisePropertyChanged() method call so that the PropertyChanged event is not called.

    something like:

    private int _myInt;
    public int MyInt
    {
        get { return _myInt; } 
        set
        {
            if(_myInt == value)
                return;
    
            _myInt = value;
            RaisePropertyChanged("MyInt");
        }
    }
    
    private void RaisePropertyChanged(string propertyName)
    {
        //if the fastmode is checked, do not allow the PropertyChanged event to be fired.
        if(FastModeChk.Checked)
            return;
    
        var handler = PropertyChanged;
        if(handler != null)
            handler(this, new PropertyChangedEventArgs(propertyName);
    }
    
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