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Asked: May 11, 20262026-05-11T01:09:19+00:00 2026-05-11T01:09:19+00:00

I’m working on a JavaScript image resizing feature which rely on the IE only

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I’m working on a JavaScript image resizing feature which rely on the IE only DXImageTransform addon.

Wanting to address modern browsers as well, I gave a shot to canvas, with pretty good results.

However, I face an issue in my resize function, which is the following:

 function Resize(oObj, flMultiplier) {          var canvas = document.getElementById('canvas');   var canvasContext = canvas.getContext('2d');    oObj.style.visibility = 'hidden';    canvasContext.clearRect(0,0,canvas.width,canvas.height); // clear canvas   canvasContext.fillStyle = 'rgba(0,0,0,0.4)';   canvasContext.scale(flMultiplier,flMultiplier);   canvasContext.drawImage(oObj, 0, 0); } 

If my image becomes bigger than the canvas item, then one will see only a portion of the image, which is bad.

I tried to tweak the canvas size at runtime, but if affects the display of the resized image.

So I ended up declaring a big canvas element, which is pretty OK, except that the css overflow of my web page is adjusted on my biggest element, and not on my resized image, which is a pain.

So I guess there are two ways to solve my problem:

  1. Try to exclude the big canvas element from the overflow scheme
  2. Try to update the canvas element size when resizing (I may have missed something there)
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  1. 2026-05-11T01:09:19+00:00Added an answer on May 11, 2026 at 1:09 am

    I haven’t tried that myself, but perhaps you can create a canvas element out of the Dom, with document.createElement. It could be of arbitrary size without disturbing the display.

    Now, I lack context (why do you resize images this way instead of using width and height attributes, among other questions) so maybe I am missing the point.

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