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Home/ Questions/Q 209939
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:57:38+00:00 2026-05-11T17:57:38+00:00

I’m working on a Map Editor for an XNA game I’m designing in my

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I’m working on a Map Editor for an XNA game I’m designing in my free time. The pieces of art used in the map are stored on a single texture and rectangles are stored with coordinates and widths etc.

In the winforms application I can add segments by selecting the segment I want from a listbox, which is populated from the array of possible segments.

Problem is I would like to be able to show a preview of the segment selected and, since it is stored on a common texture, I cant simply set a picturebox to display the image.

Is there anyway of using the rectangle information (.x, .y, .width, .height) to display only the section of the image in a picturebox, or to blit the section to a bitmap and display that?

Many Thanks

Michael Allen

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:57:38+00:00Added an answer on May 11, 2026 at 5:57 pm

    You probably want to look into the GDI library. Using the Image or Bitmap object and the Graphics.DrawImage() together will get what you’re looking for.

    private void DrawImageRectRect(PaintEventArgs e)
    {
    
        // Create image.
        Image newImage = Image.FromFile("SampImag.jpg");
    
        // Create rectangle for displaying image.
        Rectangle destRect = new Rectangle(100, 100, 450, 150);
    
        // Create rectangle for source image.
        Rectangle srcRect = new Rectangle(50, 50, 150, 150);
        GraphicsUnit units = GraphicsUnit.Pixel;
    
        // Draw image to screen.
        e.Graphics.DrawImage(newImage, destRect, srcRect, units);
    }
    

    You also might be interested in using XNA within your WinForm instead of using PictureBoxes and GDI. It’s not 100% supported yet, but a tutorial on that can be found here.

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