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Home/ Questions/Q 8002277
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T16:18:39+00:00 2026-06-04T16:18:39+00:00

I’m working on a native extension for a zinc based flash application and I

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I’m working on a native extension for a zinc based flash application and I need to convert a const char* to a wstring.

This is my code:

mdmVariant_t* appendHexDataToFile(const zinc4CallInfo_t *pCallInfo, int paramCount, mdmVariant_t **params) {

    if(paramCount >= 2) {
        const char *file    = mdmVariantGetString(params[0]);
        const char *data    = mdmVariantGetString(params[1]);

        return mdmVariantNewInt(native.AppendHexDataToFile(file, data));
    }
    else {
        return mdmVariantNewBoolean(FALSE);
    }
}

But native.AppendHexDataToFile() needs two wstring.
I’m not very good with C++ and I think all those different string types are totally confusing and I didn’t find something useful in the net. So I’m asking you guys how to do it.

Edit: The Strings are UTF-8 and I’m using OSX and Windows XP/Vista/7

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  1. Editorial Team
    Editorial Team
    2026-06-04T16:18:41+00:00Added an answer on June 4, 2026 at 4:18 pm

    I recommend you using std::string instead of C-style strings (char*) wherever possible. You can create std::string object from const char* by simple passing it to its constructor.

    Once you have std::string, you can create simple function that will convert std::string containing multi-byte UTF-8 characters to std::wstring containing UTF-16 encoded points (16bit representation of special characters from std::string).

    There are more ways how to do that, here’s the way by using MultiByteToWideChar function:

    std::wstring s2ws(const std::string& str)
    {
        int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
        std::wstring wstrTo( size_needed, 0 );
        MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
        return wstrTo;
    }
    

    Check these questions too:
    Mapping multibyte characters to their unicode point representation
    Why use MultiByteToWideCharArray to convert std::string to std::wstring?

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