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Home/ Questions/Q 3955254
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T02:12:28+00:00 2026-05-20T02:12:28+00:00

I’m working on a piece of code where i have to write text and

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I’m working on a piece of code where i have to write text and images on a bitmap. Unfortunately i don’t know the number of text items to be added in bitmap. To begin i create a bitmap by this

Bitmap bitMapBuffer = Bitmap.createBitmap(containerWidth,50, Bitmap.Config.ARGB_8888);

the problem is .. the above bitmap is fixed size.. so after a while whatever i write does not show up on bitmap. How can i make it work, i mean a kind of stretched bitmap type. I looked in BitmapDrawable, but i cannot pass a drawable to a canvas like this

Canvas c1 = new Canvas(bitMapBuffer);

How can i handle this scenario?

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  1. Editorial Team
    Editorial Team
    2026-05-20T02:12:28+00:00Added an answer on May 20, 2026 at 2:12 am

    You need to keep track of how big a bitmap you need. When you need to add another piece of text and this would take you over the limit of the current bitmap, you need to create a new one. Here’s pseudocode for one way to do this:

    Bitmap buffer = Bitmap.createBitmap(containerWidth, 50, Bitmap.Config.ARGB_8888);
    Canvas c = new Canvas(buffer);
    // ...
    while (more_text_to_add()) {
        if (bitmap_too_small()) {
            Bitmap old = buffer;
            buffer = Bitmmap.createBitmap(buffer.getWidth(),
                buffer.getHeight + delta, Bitmap.Config.ARGB_8888);
            c = new Canvas(buffer);
            c.drawBitmap(old, 0, 0, null);
        }
        draw_more_text();
    }
    

    In this code, delta is the added height you want to for the bitmap.

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