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Home/ Questions/Q 807005
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T00:20:09+00:00 2026-05-15T00:20:09+00:00

I’m working on a pretty big application for Flex/Air. We are using GraniteDS and

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I’m working on a pretty big application for Flex/Air. We are using GraniteDS and Tide to interact with the model from our Java EE server.

I’ve been reading about modularization and Modules in Flex. The application has already been built, and I’m figuring a way out to re-design some classes and parts. From what I’ve read so far, I understand a Module is a different swf which can be dynamically load. Most of the tutorials/documentation are oriented to Flash “programmers” who are using Flex or Air instead of real developers, so that makes online resources harder to get.

What I can’t understand – yet – is how to encapsulate ActionScript classes or MXML views under this module.

I’ve separated some of the code into libraries. For example, the generated code from Granite is in a “server” library. But I would like to separate parts of the logic with its Moderators, Controllers and Views. Are modules the way to go? Is there a “modules for dummies” or “head first Flex Modules for programmers” like tutorial in order to get a better perspective in order to build my architecture? When to choose libraries and when to choose modules?

I’m using Flex 3.5, and a migration to Flex 4 is way far into the future, so no Flex 4 answers please, thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-15T00:20:10+00:00Added an answer on May 15, 2026 at 12:20 am

    Modules are the answer for encapsulating UI into different sections that do not depend on each other. Think of them like applications inside of applications.

    If you want to encapsulate “code”, meaning non-ui actionscript, then you really just want classes and packages of classes. You could also package that code into a swc, which is just a compiled version of that code that you can include in multiple projects (I think this is what you meant by libraries).

    You wouldn’t want to create a module just to contain non-ui code. You wouldn’t want to use modules for separating out the model/view/controller in your application.

    If you have part of your application, that for the most part runs completely on its own, with no real dependencies on the rest of the application except for maybe a little bit of information passed in, then it makes sense for modules.

    Where we use modules mostly is for an application that has different sections to it where you are only working in one section at a time. There is no need for the other sections to be taking up resources, so we have the different sections in modules and load/unload them as necessary.

    Does that help?

    Edit in reply to the comment below:

    By libraries I meant Flex Library
    Projects, where you encapsulate
    classses and use the swc. Can you have
    these libraries inside a Flex Project?
    (I use a separate Library Project for
    each new library).

    Yes, you can use these swc’s (Libraries of code) inside of your flex projects. Just drop the swc in the lib directory in your flex/flash builder project and the code is automatically added to your classpath. Just make sure that everything that the code inside a single swc needs is inside that swc. Don’t make a swc rely on another swc to function.

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