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Home/ Questions/Q 8104879
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T23:59:56+00:00 2026-06-05T23:59:56+00:00

I’m working on a project and I’ve been asked to add a fairly detailed

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I’m working on a project and I’ve been asked to add a fairly detailed and nested menu system overtop pre-existing gameplay. I’m new to iphone programming in general, but have experience with other C languages on different platforms. I’m looking for an example of a good clean menu system architecture.

So far, I’ve gotten a little used to how the xib files interact with the code, but I still have a ways to go it seems. I have two UIViewControllers; lets call them UIViewControllerA and UIViewControllerB. I started with UIViewControllerA (the game’s main view controller) and want to add UIViewControllerB as a menu to lay on top the game window. The only way I’ve found to get UIViewControllerB to render is to use it as a data member of UIViewControllerA and add it as a subview to UIViewControllerA.

This seems like a very unclean way to organize this system and introduces some bugs. IE – when I have UIViewControllerB showing, the touch events fall through to UIViewControllerA which I do not want.

Sorry this is long, but I’ll get to the point. Does anyone have a good suggestion on how to create a clean and robust menu system? I feel as though I am way off the mark. I don’t think I have enough experience to come up with a good system on this platform.

Thanks in advance!

EDIT:

I feel as perhaps I didn’t specify that I’m seeking help for technical programming design rather than visual design. I’m seeking for a way to implement a state-machine type architecture for an iphone platform.

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  1. Editorial Team
    Editorial Team
    2026-06-05T23:59:57+00:00Added an answer on June 5, 2026 at 11:59 pm

    Check out this link – https://github.com/relikd/OGActionChooser

    It’s a nice-looking replacement for a UIActionSheet or UIAlertView – this could easily be customized to present a modal menu system.

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