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Home/ Questions/Q 8646621
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T12:51:38+00:00 2026-06-12T12:51:38+00:00

I’m working on a project where I have an opengl window and a gtk

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I’m working on a project where I have an opengl window and a gtk window, now I want to be able to control the opengl from gtk.

In Gtk window I have a button which call the image generator and after this I would like to redraw the opengl window so I can see the result, but if I call the display function from the button clicked callback nothing happens. The only think that worked so far was when I set the glutIdleFunc to my display func, that way the opengl window was redrawn constantly, however it seems to me that there must be a better way. Also I tried the glutTimerFunc to check for a conditional variables but again is there any better way.

My idea is to be able to tell/signal/call directly the opengl display function or force the glutMainLoop to do an iteration, whenever I click the button, but I really don’t know how to do that.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-12T12:51:39+00:00Added an answer on June 12, 2026 at 12:51 pm

    First, I would really recommend you stop using plain GLUT. Once your application has grown into the sort of needs you describe (multiple windows, GTK+, …), GLUT is not flexible enough to be a workable solution.

    Look at, for instance GLFW as a suitable replacement, it is way more flexible and actually good enough for real applications to use.

    Second, you mention threads in your title but not in your question body, so it’s a bit unclear if you’re really using threads. If you are, then you need to look into thread-safe communications. The glib library which GTK+ is built upon has a few APIs for this, check them out. If not using threads, you can probably get away with a few direct function calls and just invalidating the OpenGL state so it re-draws.

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