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Home/ Questions/Q 8870941
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T17:51:32+00:00 2026-06-14T17:51:32+00:00

I’m working on a simple first person 3D game in XNA. I have gotten

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I’m working on a simple first person 3D game in XNA. I have gotten to the point where I can place walls in my world, move arround with a propper first person camera and check collision between the walls and the camera.

I have done myself the favor of creating some wall-“drawing” functions that makes it fairly easy to place walls (simply a start and end position), but I still find it horribly annoying to place one by one wall, coordinate by coordinate, when my goal is to create labyrinths 😉

All I need to place a wall is 2 vertexes, a start and an end position. They can even be in 2D, as I only need the X and Z position. I have fixed height for walls.

I have been searching a little for a program that would let me plot coordinates and export as XML or some other format I can load in XNA/C#. If I could simply get two and two coordinates out from xml, that I plot in a program, building maps would be unbelievably much easier!

Does anyone know of something like this I could use? It could be as simple as a sheet that I set the size of (lets say 5000x5000px), then I place two points on the sheet (they would represent two x,y positions) and link them together. Then I could read the two points from whatever output format in my program and create the walls.

I would go ahead and make something myself, but sadly I am horribly limited by time thanks to exams and what not.

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  1. Editorial Team
    Editorial Team
    2026-06-14T17:51:34+00:00Added an answer on June 14, 2026 at 5:51 pm

    Did you think about using SVG consisting from straight lines instead of bitmap?
    You can then write simple content pipeline extension which parse the SVG to precomputed vertex/index buffer data. Since you need just lines and not any fluffy SVG stuff, the
    parser should not get so hard and expensive.

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