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Home/ Questions/Q 4554516
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T17:05:52+00:00 2026-05-21T17:05:52+00:00

I’m working on a simple game and I need some help to improve my

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I’m working on a simple game and I need some help to improve my code

So here’s the game:

Some square show and hide randomely for a few seconds and you have to clic on them.
I use RaphaelJS to draw the square and a few of JQuery ($.each() function)

I work in a div, that’s how I draw my squares (6 squares), x y are random numbers.

 var rec1 = paper.rect(x, y, 50, 50).attr({
            fill: "blue",});

Can I use for() to build my squares with a different var name for each one ?
I try with var = varName+i but it didn’t work.

To hide and show the square I use two functions call with two setTimeout:

 function box1()  {rec1.show();}
 function hidebox1()  {rec1.hide();}
 var time1 = setTimeout(box1, 1000);
 var time1 = setTimeout(hidebox1, 2000);

I know it looks crappy…

I’m sure there is a way to use a toggle, or something more fancy to do that if you could help me finding it 🙂 Because right now I have to do that for every square…

Thanks a lot for your help.

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  1. Editorial Team
    Editorial Team
    2026-05-21T17:05:53+00:00Added an answer on May 21, 2026 at 5:05 pm

    Your instinct to try to use varName plus some i to identify which varName you want is spot on, and JavaScript (like most languages) has that idea built in through what’s called an array.

    A simple one looks something like this:

    var foo = [1, 5, 198, 309];
    

    With that array, you can access foo[0] which is 1, or foo[3] which is 309.

    Note two things: First, we identify which element of the array we want using square brackets. Second, we start counting at 0, not 1.

    You can create an empty array like var varName = []; and then add new elements to it using varName.push( newValueToPutIn );

    With those tools, you can now get at what you wanted. Now you can do something like:

    var recs = [];
    for(var i = 0; i < 100; i++) {
        var rec = paper.rect(x, y, 50, 50).attr({fill: 'blue'});
        recs.push(rec);
    }
    

    And recs[0] and recs[1] and so forth will refer to your various boxes.

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