Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9165315
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T14:52:52+00:00 2026-06-17T14:52:52+00:00

Im working on a simple platformer in java and am having trouble with the

  • 0

Im working on a simple platformer in java and am having trouble with the jumping of the player. What is happening is that if I hold down the spacebar the player just keeps going up. I need some way to have the player jump once per spacebar press. My current KeyListener setup for jumping is below.

public void keyPressed(KeyEvent e) {
    int key = e.getKeyCode();

    if (key == KeyEvent.VK_SPACE)
        Input.jump = true;
}

public void keyReleased(KeyEvent e) {
    int key = e.getKeyCode();

    if (key == KeyEvent.VK_SPACE)
        Input.jump = false;
}

In my Player class I have the following for toggling the jump

if(Input.jump == true) jump();

Any help would be much appreciated!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T14:52:53+00:00Added an answer on June 17, 2026 at 2:52 pm

    The problem isn’t that the event is being called lots per key press – the problem is that Input.jump is true until you let go of the key.

    You might try something like this:

    public void keyPressed(KeyEvent e) {
        int key = e.getKeyCode();
        if (key == KeyEvent.VK_SPACE)
            if(!Input.jump) {
                velocity += jumpVelocity;
            }
            Input.jump = true;
    }
    
    public void keyReleased(KeyEvent e) {
        int key = e.getKeyCode();
    
        if (key == KeyEvent.VK_SPACE)
            Input.jump = false;
    }
    

    Then use velocity to move your character up.

    Or you can use a boolean of some kind – it really depends on your situation. If you’re using a boolean, then you’d want to have something like the following code:

    public void keyPressed(KeyEvent e) {
        int key = e.getKeyCode();
        if (key == KeyEvent.VK_SPACE)
    
            if(!Input.jump) {
                isJumping = true;
            } else {
                isJumping = false;
            }
            Input.jump = true;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm working on a simple 2D game engine in Java, and having no trouble
I've been working on a simple platformer game using XNA. I have been having
I'm working on a simple html5 platformer, building of a previous game but having
Good Day, I have a simple working routine in Perl that swaps two words:
I've been working on a simple 2D platformer engine. So far I've got a
I'm working on a simple TCL script that makes a few Tk dialogs appear
I am working on an simple c++ application for my work that needs to
The application I'm working on has simple functionality, but has one requirement that's giving
The simple working query, list the number of licenses for each license type: Query:
I'm trying to make a simple text editor with winapi, its working for simple

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.