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Home/ Questions/Q 6324207
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:39:38+00:00 2026-05-24T16:39:38+00:00

I’m working on a small ruby client that sends a continuous stream of information

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I’m working on a small ruby client that sends a continuous stream of information to a socket server (which is then passed on to other clients listening). I do not want to have to close the connection every time data is sent, however it seems that with ruby, the data is not sent until I close the connection. Is there another way to do this without reconnecting to the server? It is essential that the outgoing data is passed along as soon as it is sent by the client script.

Currently I have to do this within a loop:

s = TCPsocket.new('127.0.0.1',2000)
s.send('Hello World',0)
s.close

However, that means that I am constantly having to reconnect to the socket server, often in very quick succession. I would like to be able to connect to the socket server outside of the loop and close when the loop is done. If I do that now, the send data will all be sent at once when the ‘close’ is initiated.

Is it possible to keep the connection open while continuing to send information? I know this is possible in other languages and scripts as I have done it several times in AS3.

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:39:40+00:00Added an answer on May 24, 2026 at 4:39 pm

    To answer my own question (hopefully to the help of others), appending \000 after the message in the ruby socket.send('some message\000', 0) works. To clarify, you can type this

    socket = TCPsocket.new('127.0.0.1',2000)
    socket.send('some message\000', 0)
    

    Above will send a message without first to close the socket connection first (socket.close). Also for reference is the ruby socket server, which I am using to broadcast to Flash.

    require 'socket'
    portnumber = 2000
    socketServer = TCPServer.open(portnumber)
    
    while true
      Thread.new(socketServer.accept) do |connection|
        puts "Accepting connection from: #{connection.peeraddr[2]}"
    
        begin
          while connection
            incomingData = connection.gets("\0")
            if incomingData != nil
              incomingData = incomingData.chomp
            end
    
            puts "Incoming: #{incomingData}"
    
            if incomingData == "DISCONNECT\0"
              puts "Received: DISCONNECT, closed connection"
              connection.close
              break
            else
              connection.puts "#{incomingData}"
              connection.flush
            end
          end
        rescue Exception => e
          # Displays Error Message
          puts "#{ e } (#{ e.class })"
        ensure
          connection.close
          puts "ensure: Closing"
        end
      end
    end
    

    I should give credit where due and the socket server code is based on this blog post: http://www.giantflyingsaucer.com/blog/?p=1147

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